Did you equip the anti chromatic collar? Did you do an escape in the Overkill Prison? What part of the story are you in? What version of the mod are you using? what is your game version?
Yes after some testing I found out the collar auto equipped itself by opening a chest. Yes it was after some prison testing… next time I will make a save before messing around. Story „just rescued the princess from the slave market. V1.1.2
I'm not sure but the bell icons and keys are something like required party members. Try using the levers in the northern tent in the camp to fix your party.
the bells for all party members vanish exactly at the point in game when you get inside the camp after rescuing the prices on the slave market without doing anything to the mod. Just the moment she join’s
Hey, I just started playing this game after finishing the first one and I must say your mods make this a whole new experience. Not seen anything quite like this before but searching for something like this for a while.
Do you have any support links to support your work?
Are you open to new enhancements and would these just be posted here?
Great work Thanks for all the effort you have put into this :)
Thanks so much for your comment, I'm happy to hear that it seems like you're enjoying the experience. If you'd like to support me, you can choose to give a donation when you download the mod here on itch! Any such donations will be very helpful to expanding the mod further.
I'm always eager to hear any new ideas people might have for the mod, feel free to post them here. You can also post them in the "ideas and Suggestions" thread in our discord channel, linked above.
Ah ok I will donate a little something tomorrow afternoon in that case as I'd like to support you on this work :)
I have a couple of ideas:
Idea 1: Shock Collar:
Have a shock collar item added to the scenarios where you are tied up, making a shock effect each time you incorrectly incorrectly hit the wrong button when struggling and removing some hp depending on how much you were shocked instead of always escaping with full health.
Have enemies be able to attach a shock collar to you during combat and be able to lock it you, after beating the enemy have an effect that removes hp as you walk (Basically like the old Pokemon Poison effect) and if you get to 0 HP you get captured.
Idea 2: Game Extension:
Only played a little so far but I did enjoy the mansion mission where you are a maid and notice that some game over scenarios are things like, you'll be a maid from now on, or your getting sold etc etc. so I think a good idea would instead of being put to game over have an extension that once you fail you are taken to a house etc. and made to perform tasks similar to serving food in the chapter 3 mission, adding in other things like cleaning, greeting guests then being caged at the end of the day which would be an opportunity to try and escape sneak through the house and if you escape return back to your last location or something along those lines, not sure how complex this would be but think it would make for a more immersive experience.
Idea 3: Multiple characters:
I see on your page your already working towards allowing more characters to be played in the tied scenarios. Would love to see this for all characters eventually, and think it would be good if some scenarios put characters at different locations and you had to escape as each of them or have cages side by side you have to escape separately as each character.
Idea 4: More outfits
I think it would be great to see more outfits in the animation scenes, something that would probably take ages giving all the animation changes that would have to be made but think it would be a great long term goal to introduce new outfits for the characters.
Some nice ideas here! Some of them, like the shock collar, I have already been looking for a way to implement, and will hopefully be made someday. We are working on more characters for escapes, and will reveal more about that when we have more to show. New quests/messions are also in the works, as are the possibility of more outfits in the future. Thanks for your feedback!
So not shure if i should report this here, but when unlocking the camp for the first time, and talking to Rinnie and challangeing her, and then deciding to keep her tied up, unlocks the advanced Yuti's mod features way to early, and seems to unlock all characters too.
On an unrelated note, since i don't really like to grind, which value in the save files contains the escape skill XP value?
this seems to be about the Overkill and Yuti combination mod and should be addressed here
not sure how you challenged rinie, I didn’t think you were able to.
Escape lvl can be changed with the in-game cheat, by pressing shift + pg up during an escape, and entering “lvl” and the desired number. Escape SP can be added with the cheat “sp”.
Creating a modded version still seems to work on those versions for myself and other people. What version of didnapper 2 are you using? How is your "patches" folder set up? If you join the discord and talk to me in the d2-overkill-2-mod channel, I can try to help you out.
Yes, they should be compatible, so long as you do not save in a location that is changed by the mod or something like that. All you have to do is transfer the files in www/save (all of them, including "global") to your new installation.
Very fun mod! Found a small bug in the CRC Testing Center Extra challenge, when you unlock the handcuffs, it glitches and reties the wrists with AC Rope.
just in case you still need more information, the mod will work with version 1.1.2 of Didnapper 2, which can be found on Steam or Itch.io. Feel free to ask on discord if you need more help.
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I guess it is a bug that you can level Endurance (arousal) by 2lvl every time you call guard in the endurance training
Lvl 1 to 100 with only two training‘s
Did you equip the anti chromatic collar? Did you do an escape in the Overkill Prison? What part of the story are you in? What version of the mod are you using? what is your game version?
Yes after some testing I found out the collar auto equipped itself by opening a chest. Yes it was after some prison testing… next time I will make a save before messing around. Story „just rescued the princess from the slave market. V1.1.2
I'm not sure but the bell icons and keys are something like required party members. Try using the levers in the northern tent in the camp to fix your party.
the bells for all party members vanish exactly at the point in game when you get inside the camp after rescuing the prices on the slave market without doing anything to the mod. Just the moment she join’s
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I love that you took a literal screenshot
Hey, I just started playing this game after finishing the first one and I must say your mods make this a whole new experience. Not seen anything quite like this before but searching for something like this for a while.
Do you have any support links to support your work?
Are you open to new enhancements and would these just be posted here?
Great work Thanks for all the effort you have put into this :)
Thanks so much for your comment, I'm happy to hear that it seems like you're enjoying the experience. If you'd like to support me, you can choose to give a donation when you download the mod here on itch! Any such donations will be very helpful to expanding the mod further.
I'm always eager to hear any new ideas people might have for the mod, feel free to post them here. You can also post them in the "ideas and Suggestions" thread in our discord channel, linked above.
Thanks!
Ah ok I will donate a little something tomorrow afternoon in that case as I'd like to support you on this work :)
I have a couple of ideas:
Idea 1: Shock Collar:
Have a shock collar item added to the scenarios where you are tied up, making a shock effect each time you incorrectly incorrectly hit the wrong button when struggling and removing some hp depending on how much you were shocked instead of always escaping with full health.
Have enemies be able to attach a shock collar to you during combat and be able to lock it you, after beating the enemy have an effect that removes hp as you walk (Basically like the old Pokemon Poison effect) and if you get to 0 HP you get captured.
Idea 2: Game Extension:
Only played a little so far but I did enjoy the mansion mission where you are a maid and notice that some game over scenarios are things like, you'll be a maid from now on, or your getting sold etc etc. so I think a good idea would instead of being put to game over have an extension that once you fail you are taken to a house etc. and made to perform tasks similar to serving food in the chapter 3 mission, adding in other things like cleaning, greeting guests then being caged at the end of the day which would be an opportunity to try and escape sneak through the house and if you escape return back to your last location or something along those lines, not sure how complex this would be but think it would make for a more immersive experience.
Idea 3: Multiple characters:
I see on your page your already working towards allowing more characters to be played in the tied scenarios. Would love to see this for all characters eventually, and think it would be good if some scenarios put characters at different locations and you had to escape as each of them or have cages side by side you have to escape separately as each character.
Idea 4: More outfits
I think it would be great to see more outfits in the animation scenes, something that would probably take ages giving all the animation changes that would have to be made but think it would be a great long term goal to introduce new outfits for the characters.
Hopefully these ideas are somewhat useful lol
Really fantastic work :)
Some nice ideas here! Some of them, like the shock collar, I have already been looking for a way to implement, and will hopefully be made someday. We are working on more characters for escapes, and will reveal more about that when we have more to show. New quests/messions are also in the works, as are the possibility of more outfits in the future. Thanks for your feedback!
So not shure if i should report this here, but when unlocking the camp for the first time, and talking to Rinnie and challangeing her, and then deciding to keep her tied up, unlocks the advanced Yuti's mod features way to early, and seems to unlock all characters too.
On an unrelated note, since i don't really like to grind, which value in the save files contains the escape skill XP value?
this seems to be about the Overkill and Yuti combination mod and should be addressed here
not sure how you challenged rinie, I didn’t think you were able to.
Escape lvl can be changed with the in-game cheat, by pressing shift + pg up during an escape, and entering “lvl” and the desired number. Escape SP can be added with the cheat “sp”.
Beyond version 12 there is no naming pop-up and thus a modded version of the game isn't created, just fyi. I just DL'ed 12 to give it a shot!
Creating a modded version still seems to work on those versions for myself and other people. What version of didnapper 2 are you using? How is your "patches" folder set up? If you join the discord and talk to me in the d2-overkill-2-mod channel, I can try to help you out.
are save games compatible when I add a new mod?
Yes, they should be compatible, so long as you do not save in a location that is changed by the mod or something like that. All you have to do is transfer the files in www/save (all of them, including "global") to your new installation.
Awesome!
Very fun mod! Found a small bug in the CRC Testing Center Extra challenge, when you unlock the handcuffs, it glitches and reties the wrists with AC Rope.
Thanks for reporting, this is actually an intended feature. After removing cuffs, AC ropes are revealed underneath. It's like layered restraints.
so what is actual game version for this mod?
my bad its wont do work with my translator
just in case you still need more information, the mod will work with version 1.1.2 of Didnapper 2, which can be found on Steam or Itch.io. Feel free to ask on discord if you need more help.
thanks ill be know