Got a couple of suggestions, warning, I am a sadist and would like to see more suffering and pain, maybe realistic pain while escaping? Huge fan so far.
Hi, currently we're working on some big code reworks and restructuring of how we use our image files, so this might take a while. There's also a lot more binding graphics to edit for Chelsea before her new poses are fully ready, and more new outfits we want to finish before release. Also, I'm getting busy with school so I'm relying on my fellow team members to finish up some of their new additions before I can finish mine.
So, optimistically, I'm hoping for around the end of April, but it could take longer, sorry!
This might be dumb but whenever i equip Seles' undies outfit for escape she still has her bandoliers, boots and socks on and I'm not sure that's supposed to be the case
Glad you like the mod! We have plans to work on Carol soon but the art was left in an unfinished state so we'll need to color some thing and find a way to make it work. A wand vibe is a great idea, we plan to work on that very soon.
I love all the work you have done on this mod! I was wondering if there's any way to make it so that you can have the blindfold/earmuffs added as an escalation in the custom scenarios without starting with one on or if that would be a ton of extra work to implement.
Hi, glad you like it so far! This is planned, but we're still working on adding it so that guards can add earmuffs, I'll try to get to it soon but there's a lot of other things we're adding too.
I have downloaded the 0.9.3 beta and found several bugs, almost related to Eileen(maybe a litter late).
1. Sometimes when a captive try to move or already escape, the screen turn to all black even if I save the game then load ( I can not configure the prerequisites).
2. Eileen can not pick the wrist cuff even if she get a lockpick in "strapped and secure" scenario
3. When Eileen free her legs in frog/box tie, the chartlet of vibe remain unchanged(although it looks normal,kind of)
Also I want to ask:Is it possible to escape from Wyvern's Peak Maximum Security Prison? I get access to escape level 71 and endurance level 5 but still can not pass the level 1 .
There is an immature suggestion : while crotch rope/chain/eggs-distraction are great enough, is it possible to upgrade them to chastity belt?(The thought might be so dangerous as if the Pandora's box open. What is next? other tortures like electrode plates?)
Any way! Thanks for all the works for your have done for this excellent mod
#1 I remember it occurs at camp when I practice escape. when screen turns black I can still get the lockpick on the left corner of the tent with the help of memory #2 Eileen's mittern free, and there are only two locked restraints remaining (gag and wristcuff)
Here are some other things I get interested in: I just find that earmuffs and sensory deprived debuff are aplied in 0.9.3 beta. However, there is no option for me to remove earmuffs. Well I know it will be applied in the coming 10.1 beta
As for level 1 of prison, should Seles focus on release her leg first and assult the guard to get the lockpick back?
And for the main character Seles, does she have any unique ability during escape? I mean, is she a standard escape artist, with compare to keen mind and machinist's dexerity for aden, flexible leg for chelsata, chorma proficiency for eileen?
Great works! thanks! I downloaded the mod the day before yestoday and managed to suceed in the " Friend or Foe" scenario. It is a challenging but well-designed scenario and there is nothing better than discovering the strategyies during trial and errors! Is there any more scenario we can play?
Hello, I wanted to ask if generating mods is very difficult. I want to make one so I can translate the game into multiple languages. I've been trying for several months but I don't know how to get files without breaking others, that's why I thought I'd do it using mods. Furthermore, the easiest thing would be to be able to use Translator++.
It can be challenging to learn at first, but several other people have also learned how to make mods and made translation patches. You could look around the DID Games discord server for more information on how to get started creating mods, and also to find out what languages have already been translated.
In a game I started using the most recent version of yuti/overkill I encountered a strange small bug: at the start of the game when Seles is brought aboard the first ship the pirates (mercenaries?) were able to use subdue while Seles was not below the 15% health threshold.
This occurred 3 times and all of them were in combat with both a male and female enemy simultaneously.
After clearing the ship and playing for several more hours it's never happened again. No other mods were installed.
Strange, I'll look into it. I've never encountered or heard of this bug from anyone else before, so it's possible that there is some strange issue exclusive to the combination mod.
It is rare, but those pirate enemies have an ability that has a low percent chance to stun Seles. And any character that is stunned can be subdued. That might be what you were encountering.
This mod is already great, thanks for all the hard work!
1) I see in the pictures you have Seles in the interrogation room being interrogated, is that something we can access or still a work in progress?
2) And you seem plenty busy enough so feel free to ignore this request but I liked the part in game where Celes had to hop by the guards. Would it be possible to have ankle bindings (similar to the anti croma collar that can only be removed at camp) that force Seles to only be able to hop? Maybe just make them do nothing during cutscenes and have a warning for players to watch their saves when it is equipped. I'm unsure how difficult that would be to add but thanks for reading.
1) Yes, this is a work-in-progress scene. It's actually very old so I am a bit unfamiliar with its current state, but you can access it through the faceset testing area of the camp escape tent, via lever (use at your own risk). This interrogation-related stuff will hopefully be worked into an upcoming quest
2) Yes! I actually have very similar plans to your idea for a part of a big quest coming up, but it will probably take a long time for it to be finished. The base game also has a hopping sequence where Seles has to hop by guards, so it should not be very difficult for us to implement.
The reinstall seems to work. In case others get it I have Win 11 and it didn't matter which mod. I got the mods in the patches folder, clicked on the mod I wanted (got the error no matter what mod I tried) and then clicked finish. I put a file name in and shortly after I got the error. Thank you.
Hey i tried your mod and i have two problems. First i cannot change my character and second i dont know how to change clothes to strip sales can you help me ?
Hi, information for how to enter cheats can be found in the changelog here. Information on how to change characters is also there, but probably hard find. To change your character (I assume you mean to escape as them), you can talk to Chelsea in camp to start her practice escape, or you can use levers in the Overkill Prison testing center to change your party to only have one character.
oh my bad i just found it in changelog sry for bothering you. And i can say that this mod is really cool and i think that in future it will be a lot better.
Didn’t try out what exactly caused the bug … it is either that the cell of the Bandit camp has not enough space for prisoners or some character is incompatible with the Bandits prison. (Was while having all party members inside the party using the add ally from the mod prison)
after escaping the bondage I couldn’t leave the bandit camp even after untying all ally’s that the game showed. it sayed something like you can’t leave someone behind
Not a Bug but was annoying to figure out… if you open the Chest inside the Camp with the AC Collars it auto equipped them and you have to go to the Test prison to remove them by using a lever…
And if you push Optimize inside the Character Equipment menue it auto equips the AC collar and you can’t undo it without getting back to the camp
Did you equip the anti chromatic collar? Did you do an escape in the Overkill Prison? What part of the story are you in? What version of the mod are you using? what is your game version?
Yes after some testing I found out the collar auto equipped itself by opening a chest. Yes it was after some prison testing… next time I will make a save before messing around. Story „just rescued the princess from the slave market. V1.1.2
I'm not sure but the bell icons and keys are something like required party members. Try using the levers in the northern tent in the camp to fix your party.
the bells for all party members vanish exactly at the point in game when you get inside the camp after rescuing the prices on the slave market without doing anything to the mod. Just the moment she join’s
Hey, I just started playing this game after finishing the first one and I must say your mods make this a whole new experience. Not seen anything quite like this before but searching for something like this for a while.
Do you have any support links to support your work?
Are you open to new enhancements and would these just be posted here?
Great work Thanks for all the effort you have put into this :)
Thanks so much for your comment, I'm happy to hear that it seems like you're enjoying the experience. If you'd like to support me, you can choose to give a donation when you download the mod here on itch! Any such donations will be very helpful to expanding the mod further.
I'm always eager to hear any new ideas people might have for the mod, feel free to post them here. You can also post them in the "ideas and Suggestions" thread in our discord channel, linked above.
Ah ok I will donate a little something tomorrow afternoon in that case as I'd like to support you on this work :)
I have a couple of ideas:
Idea 1: Shock Collar:
Have a shock collar item added to the scenarios where you are tied up, making a shock effect each time you incorrectly incorrectly hit the wrong button when struggling and removing some hp depending on how much you were shocked instead of always escaping with full health.
Have enemies be able to attach a shock collar to you during combat and be able to lock it you, after beating the enemy have an effect that removes hp as you walk (Basically like the old Pokemon Poison effect) and if you get to 0 HP you get captured.
Idea 2: Game Extension:
Only played a little so far but I did enjoy the mansion mission where you are a maid and notice that some game over scenarios are things like, you'll be a maid from now on, or your getting sold etc etc. so I think a good idea would instead of being put to game over have an extension that once you fail you are taken to a house etc. and made to perform tasks similar to serving food in the chapter 3 mission, adding in other things like cleaning, greeting guests then being caged at the end of the day which would be an opportunity to try and escape sneak through the house and if you escape return back to your last location or something along those lines, not sure how complex this would be but think it would make for a more immersive experience.
Idea 3: Multiple characters:
I see on your page your already working towards allowing more characters to be played in the tied scenarios. Would love to see this for all characters eventually, and think it would be good if some scenarios put characters at different locations and you had to escape as each of them or have cages side by side you have to escape separately as each character.
Idea 4: More outfits
I think it would be great to see more outfits in the animation scenes, something that would probably take ages giving all the animation changes that would have to be made but think it would be a great long term goal to introduce new outfits for the characters.
Some nice ideas here! Some of them, like the shock collar, I have already been looking for a way to implement, and will hopefully be made someday. We are working on more characters for escapes, and will reveal more about that when we have more to show. New quests/messions are also in the works, as are the possibility of more outfits in the future. Thanks for your feedback!
So not shure if i should report this here, but when unlocking the camp for the first time, and talking to Rinnie and challangeing her, and then deciding to keep her tied up, unlocks the advanced Yuti's mod features way to early, and seems to unlock all characters too.
On an unrelated note, since i don't really like to grind, which value in the save files contains the escape skill XP value?
this seems to be about the Overkill and Yuti combination mod and should be addressed here
not sure how you challenged rinie, I didn’t think you were able to.
Escape lvl can be changed with the in-game cheat, by pressing shift + pg up during an escape, and entering “lvl” and the desired number. Escape SP can be added with the cheat “sp”.
Creating a modded version still seems to work on those versions for myself and other people. What version of didnapper 2 are you using? How is your "patches" folder set up? If you join the discord and talk to me in the d2-overkill-2-mod channel, I can try to help you out.
Yes, they should be compatible, so long as you do not save in a location that is changed by the mod or something like that. All you have to do is transfer the files in www/save (all of them, including "global") to your new installation.
Very fun mod! Found a small bug in the CRC Testing Center Extra challenge, when you unlock the handcuffs, it glitches and reties the wrists with AC Rope.
just in case you still need more information, the mod will work with version 1.1.2 of Didnapper 2, which can be found on Steam or Itch.io. Feel free to ask on discord if you need more help.
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absolutely lovee it!! :D suggestion, duct tape and/ or plastic wrap mummification + tape and/or plastic wrap gags :D
Good news for you, tape is coming to the base game soon! We'll see if eventually we can make some kind of mummification and more gags.
yayyyyy :D great news, thank you :D
Got a couple of suggestions, warning, I am a sadist and would like to see more suffering and pain, maybe realistic pain while escaping? Huge fan so far.
Glad you're enjoying so far! Feel free to suggest anything, we have plans to add more extreme content in the future, but it will take some time.
hey guys just got didnapper 2, this sure does seem like an easy and good mod for me to get first !!! 1111 1111!!! ! 1 11 1
will there be an estimate when 0.11 is going to come out? because i'm curious when it will be out (i'm patient)
Hi, currently we're working on some big code reworks and restructuring of how we use our image files, so this might take a while. There's also a lot more binding graphics to edit for Chelsea before her new poses are fully ready, and more new outfits we want to finish before release. Also, I'm getting busy with school so I'm relying on my fellow team members to finish up some of their new additions before I can finish mine.
So, optimistically, I'm hoping for around the end of April, but it could take longer, sorry!
This might be dumb but whenever i equip Seles' undies outfit for escape she still has her bandoliers, boots and socks on and I'm not sure that's supposed to be the case
It depends on what pose she's in. For some poses, the artist left the belts, boots, gloves, and socks in. Others removed them or redrew them.
Ahh, okay thats what confused me a bit. Thanks!
Will you be adding more cheats code on that mod?; because i think there is not enough cheats code on the mod or it has been forgotten on that mod.
What kind of cheat codes would you like to see? We've already added some unique cheats that are related to the mod's functions.
A cheat that adds binding(blindfold, torso, legs, hogtie etc) just like orbital
sure! I'll put it on the list of things we want to add.
Rly like the mod, when are you going to add to carol? Also I think there should be different vibe models, like a wand
Glad you like the mod! We have plans to work on Carol soon but the art was left in an unfinished state so we'll need to color some thing and find a way to make it work. A wand vibe is a great idea, we plan to work on that very soon.
Just here to say thanks for the mod!
I love all the work you have done on this mod! I was wondering if there's any way to make it so that you can have the blindfold/earmuffs added as an escalation in the custom scenarios without starting with one on or if that would be a ton of extra work to implement.
Hi, glad you like it so far! This is planned, but we're still working on adding it so that guards can add earmuffs, I'll try to get to it soon but there's a lot of other things we're adding too.
I have downloaded the 0.9.3 beta and found several bugs, almost related to Eileen(maybe a litter late).
1. Sometimes when a captive try to move or already escape, the screen turn to all black even if I save the game then load ( I can not configure the prerequisites).
2. Eileen can not pick the wrist cuff even if she get a lockpick in "strapped and secure" scenario
3. When Eileen free her legs in frog/box tie, the chartlet of vibe remain unchanged(although it looks normal,kind of)
Also I want to ask:Is it possible to escape from Wyvern's Peak Maximum Security Prison? I get access to escape level 71 and endurance level 5 but still can not pass the level 1 .
There is an immature suggestion : while crotch rope/chain/eggs-distraction are great enough, is it possible to upgrade them to chastity belt?(The thought might be so dangerous as if the Pandora's box open. What is next? other tortures like electrode plates?)
Any way! Thanks for all the works for your have done for this excellent mod
Thanks for your report,
1. We will look into this, it sounds similar to a previous bug that was fixed.
2. Did you have eileen's mittens/hand restraints free when trying to pick the lock? If not, you must first remove those before she can pick.
3. I thought I had fixed the vibe graphic, but will check again, thanks.
Level 1 of the prison should probably be escapable at escape level 71, I will check to see if it is.
Chastity belt is planned, I just need time to draw it. I also like the idea of electrode plates.
also, for #1, do you remember what map you were escaping on? Like where you were? It might be map-dependent
#1 I remember it occurs at camp when I practice escape. when screen turns black I can still get the lockpick on the left corner of the tent with the help of memory
#2 Eileen's mittern free, and there are only two locked restraints remaining (gag and wristcuff)
Here are some other things I get interested in:
I just find that earmuffs and sensory deprived debuff are aplied in 0.9.3 beta. However, there is no option for me to remove earmuffs.
Well I know it will be applied in the coming 10.1 beta
As for level 1 of prison, should Seles focus on release her leg first and assult the guard to get the lockpick back?
And for the main character Seles, does she have any unique ability during escape? I mean, is she a standard escape artist, with compare to keen mind and machinist's dexerity for aden, flexible leg for chelsata, chorma proficiency for eileen?
Great works! thanks! I downloaded the mod the day before yestoday and managed to suceed in the " Friend or Foe" scenario. It is a challenging but well-designed scenario and there is nothing better than discovering the strategyies during trial and errors!
Is there any more scenario we can play?
There are a few more community-created scenarios available on our discord server. In the future we do plan to make more!
Can you tell me how to activate this Overkill 2 mod inside the game, it's better to make a video to understand
all the instructions are on the download page and the instructions linked on the DID Games discord server, but I can try to make a step-by-step video later when I have time. You can also join the Overkill 2 Mod discord server to ask for help.
Thanks and is it possible to demonstrate that it works?
Yes, come to the discord and ask and I'll guide you step-by-step if I have time. I'll eventually try to make a guide video too.
Here is a video demonstration, if you still need help.
Thanks for the video
Hello, I wanted to ask if generating mods is very difficult. I want to make one so I can translate the game into multiple languages. I've been trying for several months but I don't know how to get files without breaking others, that's why I thought I'd do it using mods. Furthermore, the easiest thing would be to be able to use Translator++.
Thank you for reading
It can be challenging to learn at first, but several other people have also learned how to make mods and made translation patches. You could look around the DID Games discord server for more information on how to get started creating mods, and also to find out what languages have already been translated.
Thank you very much, I love when people respond quickly.
*Light spoiler warning*
In a game I started using the most recent version of yuti/overkill I encountered a strange small bug: at the start of the game when Seles is brought aboard the first ship the pirates (mercenaries?) were able to use subdue while Seles was not below the 15% health threshold.
This occurred 3 times and all of them were in combat with both a male and female enemy simultaneously.
After clearing the ship and playing for several more hours it's never happened again. No other mods were installed.
Also thanks for the awesome mod.
Strange, I'll look into it. I've never encountered or heard of this bug from anyone else before, so it's possible that there is some strange issue exclusive to the combination mod.
It is rare, but those pirate enemies have an ability that has a low percent chance to stun Seles. And any character that is stunned can be subdued. That might be what you were encountering.
This mod is already great, thanks for all the hard work!
1) I see in the pictures you have Seles in the interrogation room being interrogated, is that something we can access or still a work in progress?
2) And you seem plenty busy enough so feel free to ignore this request but I liked the part in game where Celes had to hop by the guards. Would it be possible to have ankle bindings (similar to the anti croma collar that can only be removed at camp) that force Seles to only be able to hop? Maybe just make them do nothing during cutscenes and have a warning for players to watch their saves when it is equipped. I'm unsure how difficult that would be to add but thanks for reading.
Thanks for your feedback,
1) Yes, this is a work-in-progress scene. It's actually very old so I am a bit unfamiliar with its current state, but you can access it through the faceset testing area of the camp escape tent, via lever (use at your own risk). This interrogation-related stuff will hopefully be worked into an upcoming quest
2) Yes! I actually have very similar plans to your idea for a part of a big quest coming up, but it will probably take a long time for it to be finished. The base game also has a hopping sequence where Seles has to hop by guards, so it should not be very difficult for us to implement.
When I add any of the mods I noticed that I keep getting an Unknown error RangeError, Invalid opt value 1355100658 is invalid for option "size"
Seems like an odd issue that I've never seen anyone else have before. Could you try reinstalling your game?
The reinstall seems to work. In case others get it I have Win 11 and it didn't matter which mod. I got the mods in the patches folder, clicked on the mod I wanted (got the error no matter what mod I tried) and then clicked finish. I put a file name in and shortly after I got the error. Thank you.
Great addition to the base game, makes it much more interesting to play! :) Updates are frequent too.
Hey i tried your mod and i have two problems. First i cannot change my character and second i dont know how to change clothes to strip sales can you help me ?
Also can you tell me how to open your cheat menu bc i wanna add some escape points
Hi, information for how to enter cheats can be found in the changelog here. Information on how to change characters is also there, but probably hard find. To change your character (I assume you mean to escape as them), you can talk to Chelsea in camp to start her practice escape, or you can use levers in the Overkill Prison testing center to change your party to only have one character.
ok thanks can you tell me the last thing ?
How can i change clothes to like strip sales ?
oh my bad i just found it in changelog sry for bothering you.
And i can say that this mod is really cool and i think that in future it will be a lot better.
Didn’t try out what exactly caused the bug … it is either that the cell of the Bandit camp has not enough space for prisoners or some character is incompatible with the Bandits prison. (Was while having all party members inside the party using the add ally from the mod prison)
after escaping the bondage I couldn’t leave the bandit camp even after untying all ally’s that the game showed. it sayed something like you can’t leave someone behind
Not a Bug but was annoying to figure out… if you open the Chest inside the Camp with the AC Collars it auto equipped them and you have to go to the Test prison to remove them by using a lever…
And if you push Optimize inside the Character Equipment menue it auto equips the AC collar and you can’t undo it without getting back to the camp
I guess it is a bug that you can level Endurance (arousal) by 2lvl every time you call guard in the endurance training
Lvl 1 to 100 with only two training‘s
Did you equip the anti chromatic collar? Did you do an escape in the Overkill Prison? What part of the story are you in? What version of the mod are you using? what is your game version?
Yes after some testing I found out the collar auto equipped itself by opening a chest. Yes it was after some prison testing… next time I will make a save before messing around. Story „just rescued the princess from the slave market. V1.1.2
I'm not sure but the bell icons and keys are something like required party members. Try using the levers in the northern tent in the camp to fix your party.
the bells for all party members vanish exactly at the point in game when you get inside the camp after rescuing the prices on the slave market without doing anything to the mod. Just the moment she join’s
I love that you took a literal screenshot
Hey, I just started playing this game after finishing the first one and I must say your mods make this a whole new experience. Not seen anything quite like this before but searching for something like this for a while.
Do you have any support links to support your work?
Are you open to new enhancements and would these just be posted here?
Great work Thanks for all the effort you have put into this :)
Thanks so much for your comment, I'm happy to hear that it seems like you're enjoying the experience. If you'd like to support me, you can choose to give a donation when you download the mod here on itch! Any such donations will be very helpful to expanding the mod further.
I'm always eager to hear any new ideas people might have for the mod, feel free to post them here. You can also post them in the "ideas and Suggestions" thread in our discord channel, linked above.
Thanks!
Ah ok I will donate a little something tomorrow afternoon in that case as I'd like to support you on this work :)
I have a couple of ideas:
Idea 1: Shock Collar:
Have a shock collar item added to the scenarios where you are tied up, making a shock effect each time you incorrectly incorrectly hit the wrong button when struggling and removing some hp depending on how much you were shocked instead of always escaping with full health.
Have enemies be able to attach a shock collar to you during combat and be able to lock it you, after beating the enemy have an effect that removes hp as you walk (Basically like the old Pokemon Poison effect) and if you get to 0 HP you get captured.
Idea 2: Game Extension:
Only played a little so far but I did enjoy the mansion mission where you are a maid and notice that some game over scenarios are things like, you'll be a maid from now on, or your getting sold etc etc. so I think a good idea would instead of being put to game over have an extension that once you fail you are taken to a house etc. and made to perform tasks similar to serving food in the chapter 3 mission, adding in other things like cleaning, greeting guests then being caged at the end of the day which would be an opportunity to try and escape sneak through the house and if you escape return back to your last location or something along those lines, not sure how complex this would be but think it would make for a more immersive experience.
Idea 3: Multiple characters:
I see on your page your already working towards allowing more characters to be played in the tied scenarios. Would love to see this for all characters eventually, and think it would be good if some scenarios put characters at different locations and you had to escape as each of them or have cages side by side you have to escape separately as each character.
Idea 4: More outfits
I think it would be great to see more outfits in the animation scenes, something that would probably take ages giving all the animation changes that would have to be made but think it would be a great long term goal to introduce new outfits for the characters.
Hopefully these ideas are somewhat useful lol
Really fantastic work :)
Some nice ideas here! Some of them, like the shock collar, I have already been looking for a way to implement, and will hopefully be made someday. We are working on more characters for escapes, and will reveal more about that when we have more to show. New quests/messions are also in the works, as are the possibility of more outfits in the future. Thanks for your feedback!
So not shure if i should report this here, but when unlocking the camp for the first time, and talking to Rinnie and challangeing her, and then deciding to keep her tied up, unlocks the advanced Yuti's mod features way to early, and seems to unlock all characters too.
On an unrelated note, since i don't really like to grind, which value in the save files contains the escape skill XP value?
this seems to be about the Overkill and Yuti combination mod and should be addressed here
not sure how you challenged rinie, I didn’t think you were able to.
Escape lvl can be changed with the in-game cheat, by pressing shift + pg up during an escape, and entering “lvl” and the desired number. Escape SP can be added with the cheat “sp”.
Beyond version 12 there is no naming pop-up and thus a modded version of the game isn't created, just fyi. I just DL'ed 12 to give it a shot!
Creating a modded version still seems to work on those versions for myself and other people. What version of didnapper 2 are you using? How is your "patches" folder set up? If you join the discord and talk to me in the d2-overkill-2-mod channel, I can try to help you out.
are save games compatible when I add a new mod?
Yes, they should be compatible, so long as you do not save in a location that is changed by the mod or something like that. All you have to do is transfer the files in www/save (all of them, including "global") to your new installation.
Awesome!
Very fun mod! Found a small bug in the CRC Testing Center Extra challenge, when you unlock the handcuffs, it glitches and reties the wrists with AC Rope.
Thanks for reporting, this is actually an intended feature. After removing cuffs, AC ropes are revealed underneath. It's like layered restraints.
so what is actual game version for this mod?
my bad its wont do work with my translator
just in case you still need more information, the mod will work with version 1.1.2 of Didnapper 2, which can be found on Steam or Itch.io. Feel free to ask on discord if you need more help.
thanks ill be know