0.9 closed beta 4 - The Eileen Update


Update 0.9 beta 4 is out nowdownload and play now at our Patreon, available at any tier. (Public release soon™)

We're getting very close to the official public release of version 0.9: the Eileen update! We're also testing several other fun new features, not all of which will make it into 0.9 proper right away, but they will be added as soon as they can be finished.

Other than Eileen, we're adding a totally new, revamped prison area. Introducing: Wyvern's Peak Maximum Security Prison:


This new location was designed and built by Guyver, and it features 5 levels of increasing security. Dug into the underground depths of a mountain, this prison features forced labor camps and methods of restraining even the most unruly Aion prisoners. More will be done with this prison in the future, including a quest that is being worked on. (It is accessible through the right-side camp escape tent lever).

Additionally, I've been working on a new restraint type: Straitjackets! I've adapted to straitjacket design from the old Overkill 1 mod and made it usable for each of our four characters' Boxtie pose. The straitjackets haven't been fully implemented yet, and there are still some graphical inconsistencies when you get your legs free, but you can play around with them for now. They're inescapable if locked for now, and they prevent struggling of wrists or hand restraints while worn.


This beta also includes several alternate outfits for Eileen (including a nude outfit), and fixes to some other character's graphics.


On top of these, we've made tons of fixes and improvements that you can read about the specifics of below.

If you'd like to test the beta right now, you can head over to our Patreon. I expect that we still need quite a bit of tuning and fixing before everything is ready for public release, so we appreciate any help you're willing to provide. We'll try to get 0.9 out in the next few weeks, but I have to take a small break from working on the mod to finish some final exams first.

Thanks for reading, please look forward to the official release!

Changelog:

Betas 1-3:

  • Added Eileen as a playable character in escapes (Frogtie/Boxtie only)
  • Added Alternate Outfits for Eileen
    • Hatless
    • Hatless + No Dress
    • Tights only, topless
    • Nude
  • Added Neck Ropes and AC Neck Ropes for hogtie, as a connection type.
    • Debuffs other struggle types by 0.75 multiplier.
    • Struggle effectiveness against the neck rope itself is 0.5x as effective as against a normal connection rope
  • Separated Nipple Vibes to their own vibe modifier.
  • Made eyes more dynamic, the calculation now uses both distraction and pleasure.
  • Adjusted voice lines for grunts during escape
  • New Map work
    • Implementing Guyver’s new prison: Wyvern’s Peak Maximum Security Prison
  • Adjusted Aden AC Panel Gag color
  • Adjusted blush of nude outfits
  • Added some unique escape dialogue for each character (WIP)

Beta 4:

  • Fixed the crates looking weird in level 1 prison
  • Fixed the guard in level 1 prison walking into the bars
  • Fixed some spots that were sending the player to the old overkill prison from the new prison
  • Fixed an issue in which Aden and Seles’ facesets would appear on top of one another during the Aden’s Invention quest.
  • Fixed Missing graphics for Seles basic tie
  • Relocated several UI elements so they aren't getting in the way of each other (such as some meters obscuring arrow keys while struggling)
  • Restored orgasm overlay (the "pink filter") as it had stopped working after v0.8.0
  • Added artist credit(s) for each outfit to the character selection menu
  • Made gag layers after the 1st apply a muffling effect to damsel voice lines (about a 50% reduction in volume at the current maximum of 5 layers)
  • Made escape minigame wait for all images to load before proceeding in order to reduce picture pop-in
  • Fixed an issue where some hits turned into misses by distraction level would display as red instead of pink
  • Fixed a recurring issue where the "oh no" cheat would break the game depending on who last edited the code (not joking)
  • Added/corrected some images that were missing/not working from certain character/pose combinations
  • Made UI a bit cleaner
  • added experimental swing animation to the suspension tie (use cheat 'swing' while suspended)
  • Added straitjackets (unfinished)

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