0.9 - Official Public Release - Eileen, Straitjackets, and more!
Update 0.9 is officially out, available for free download!
Thank you all for your patience as I've been busy with final exams and getting all this new content implemented and (hopefully) bug-free (it's never truly bug-free). However, testers haven't complained much about game-breaking issues, so I'm hopeful that this won't be a total catastrophe.
To access the straitjackets, go to the camp escape tent.
Included in this update is a long list of additions, fixes, tweaks, and improvements, including Eileen, Straitjackets, and the new Prison detailed in the previous devlog. The prison is still a work-in-progress, but it's complete enough to mess around in and try the escapes, though these are also still being tuned and the guards aren't all acting properly, and you may have to press the confirm button to travel between some maps. I'm also aware of some issues with doors in the prison, but these will be fixed as soon as possible. If we waited until everything was fixed, we'd never get this out to you guys, so I figured it would be better to just release what we have now.
We have even more ideas that I want to implement soon, so I tried my best to finally get this update ready for release so I could give it to you all before I inevitably go in and break some more of the code.
Hope you enjoy, thank you for playing.
If you'd like an inside look at our development process and early access to new work-in-progress builds, you can join our Patreon! Here's a preview of who's coming next:
Changelog:
- Fixed incorrect window arrow icon
- Added”Lockable Cheats” option to the settings menu. If toggled off, your cheats will never be locked.
- Moved some options in the settings menus around
- Changed capitalization of menu settings to match base game’s
- Changed descriptions of settings in menu to be more accurate to their effects
- Added Overkill’s CGs/Gameovers to the image gallery
- Changed how lockpicking bonuses work
- Edited characters’ escape perks
- Added back escape randomization
- Finished straitjacket implementation
- Fixed graphics for various restraints
- Made Chelsea’s AC Boxbinder green.
- Added a picture-in-picture display of the damsel during escapes while interacting with a guard, moving around, or making noise.
- Added Eileen as a playable character in escapes (Frogtie/Boxtie only)
- Added Alternate Outfits for Eileen
- Hatless
- Hatless + No Dress
- Tights only, topless
- Nude
- Added Neck Ropes and AC Neck Ropes for hogtie, as a connection type.
- Debuffs other struggle types by 0.75 multiplier.
- Struggle effectiveness against the neck rope itself is 0.5x as effective as against a normal connection rope
- Separated Nipple Vibes to their own vibe modifier.
- Made eyes more dynamic, the calculation now uses both distraction and pleasure.
- Adjusted voice lines for grunts during escape
- New Map work
- Implementing Guyver’s new prison: Wyvern’s Peak Maximum Security Prison
- Adjusted Aden AC Panel Gag color
- Adjusted blush of nude outfits
- Added some unique escape dialogue for each character (WIP)
- Fixed the crates looking weird in level 1 prison
- Fixed the guard in level 1 prison walking into the bars
- Fixed some spots that were sending the player to the old overkill prison from the new prison
- Fixed an issue in which Aden and Seles’ facesets would appear on top of one another during the Aden’s Invention quest.
- Fixed Missing graphics for Seles basic tie
- Relocated several UI elements so they aren't getting in the way of each other (such as some meters obscuring arrow keys while struggling)
- Restored orgasm overlay (the "pink filter") as it had stopped working after v0.8.0
- Added artist credit(s) for each outfit to the character selection menu
- Made gag layers after the 1st apply a muffling effect to damsel voice lines (about a 50% reduction in volume at the current maximum of 5 layers)
- Made escape minigame wait for all images to load before proceeding in order to reduce picture pop-in
- Fixed an issue where some hits turned into misses by distraction level would display as red instead of pink
- Fixed a recurring issue where the "oh no" cheat would break the game depending on who last edited the code (not joking)
- Added/corrected some images that were missing/not working from certain character/pose combinations
- Made UI a bit cleaner
- added experimental swing animation to the suspension tie (use cheat 'swing' while suspended)
Files
Get Didnapper 2 - Overkill 2 Mod
Didnapper 2 - Overkill 2 Mod
A Hardcore Bondage Mod for DID Games' Didnapper 2
Status | In development |
Category | Game mod |
Authors | KombatWombat, reverse_mitts, ShikiXNeku, eliselle |
Tags | Adult, bondage, damsel-in-distress, didnapper, didnapper-2, didnapper-2-mod, Erotic, JRPG, Singleplayer, tied-up |
Languages | English |
More posts
- October 2024 End-of-Month Report5 days ago
- 0.13 Release Devlog25 days ago
- September End-of-month Report26 days ago
- 0.13 Closed Beta 180 days ago
- 0.12.188 days ago
- Several Issues fixed in 0.1291 days ago
- bugs in 0.1291 days ago
- 0.12 Full Public Release91 days ago
- July 2024 End-of-month Report97 days ago
- 0.12 beta 5Jul 16, 2024
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