Survey Results: You Want More Stuff!


After reading through 276 responses and doing a bit of cleanup on write-ins, the results are in!

Where people heard about Overkill

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The surprising one here is YouTube - the Overkill channel doesn’t have much content, although channels such as BareMoto and Toiyama have featured Overkill playthroughs (escape-throughs?), which is really cool.

Current features

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This was mostly informational - the private cell room and custom scenario sharing, for example, are in no danger of being removed from the mod. It’s nice to know that even the less popular features still got nearly 100 responses!

Current difficulty

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As somewhat expected, a little over half of responses indicated we might have gone a bit overkill on the tedium of escape (4 or 5 for “effort required”). The guard interactions and time between checkups were a bit closer to 3, indicating that maybe the struggle progress is simply too slow.

For those that aren’t aware, we recently changed the game difficulty setting to also influence how long it takes to struggle out of a restraint - if you’re on hard, then medium or easy might be a better experience.

Truth compatibility

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Over half of the responses said they would be using an existing Overkill save file with the upcoming v1.2 update (“Truth”) to Didnapper 2, which is quite a bit higher than expected! We’ll be sure to get a guide out to let you know how to transfer the file easily and (hopefully) problem-free.

As far as what the first Overkill update might look like after Truth, we can’t really say yet, but we’ll keep your responses on the topic in mind when the time comes.

Potential future features

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When looking at these results, keep in mind the average rating for all categories was 4.09 - a bit overkill indeed! New scenes/sidequests are a bit more desired than we previously thought - luckily, we have had a few ideas recently for larger sidequests, and one is currently in development right now (complete with a unique spin on the escape minigame!).

For the write-in topics, two common requests were increased modularity (toggling certain features on/off at will) and more compatibility with other mods. These are both areas we’re looking into, but probably will have to wait until after we’re good and up-to-date with Truth before tackling.

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